Courses are snooze-fests. I spice things up, making content fun and addictive. I use game psychology to get students hooked, so they finish what they start, get killer results, and come back for more.
You have the expertise. You have the videos. But you don't retain students... or worse, you don't attract more people.
The industry average course completion rate is 15%. That means 85% of your customers feel like they failed. When they fail, they don't refer friends, and they never buy your high-ticket upsell.
HARVARD BUSINESS REVIEW
Increasing retention by just 5% can increase profits by 25% to 95%.
We compared a Standard Course vs. a Gamified Course launch with 100 students.
The HBR data translates to real revenue.
Revenue Capped
*Assumption: 50% of finishers buy a $1,500 backend offer
+$37,500 EXTRA PROFIT
When retention increases, your leads don't just buy once—they buy again and refer others.
This is the compounding effect of a Gamified Engine.
I build two distinct types of systems depending on what your business needs right now.
The Problem
You repeat the same advice over and over again in 1-on-1 calls. That gets old fast.
The Solution
A clean, distraction-free platform with automations that does the teaching for you.
How It Works
Students take the course, complete a simple quiz based on the course, and a finished report arrives in your inbox, without any tech headaches.
The Problem
Students get your course, watch a couple of videos, and then drop off. But you miss out on getting success stories from them, resulting in zero case studies.
The Solution
An interactive learning experience that keeps them glued to the screen.
How It Works
We replace boring quizzes with real-world scenarios. Students have to do something to move forward, giving them instant feedback on their progress.
Forget guessing games! I use what works: a system based on how adults learn and what makes games so addictive. I'm not just after fun - I want something you can't put down.
We build scenarios, not just share data. Students address problems to advance, instead of passively reading. This encourages them to take action.
People give up when they're stuck or lose interest. We designed the experience to give quick updates on progress. These wins build drive, so completing the course feels simple.
Students lose focus if a course is too predictable. We add unexpected rewards and hidden advantages through the lessons. This keeps them engaged, as they're waiting to see what happens next.
I'm not some mindset guru. I don't have a mansion or Lambos to flex (yet...). I'm just a game developer who got obsessed with creating games and understanding how they can help people learn in a more fun and engaging way.
If social media is fun, learning can be too.
I create video games for fun, run a consulting agency, and have studied behavioral psychology for years.
Once I applied the fundamentals of game design to my own life, everything changed. Now I build games and businesses instead of just planning them. Life has become more joyful.
Both. I help you create the entire curriculum from scratch with all the necessary tools. After that, I help you scale your course by turning it into a game. You can pick either one or both options.
It mostly depends on your expertise and the niche, but mostly it should take at least 12 weeks bare minimum to officially launch the course.
You don't need to guess if this works. I have built systems that prove it.
BOOK A CALL